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Форум » Помощь » Исходники » Dead Z [Source] (Текстурки, для WallHack'a а так же Мем-Хаки) |
Dead Z [Source] |
Дата: Воскресенье, 09.06.2013, 17:57 | Сообщение # 1
Для D3D CHAMS
Код #define HUMAN ((NumVertices == 3339 && primCount == 2236) || (NumVertices == 5224 && primCount == 3603) || (NumVertices == 3323 && primCount == 3603) || (NumVertices == 1898 && primCount == 1683) || (NumVertices == 1336 && primCount == 1683) || (NumVertices == 3955 && primCount == 2588) || (NumVertices == 7796 && primCount == 5111) || (NumVertices == 7769 && primCount == 5111) || (NumVertices == 7771 && primCount == 5111) || (NumVertices == 7805 && primCount == 5111) || (NumVertices == 6088 && primCount == 4044) || (NumVertices == 4868 && primCount == 3407) || (NumVertices == 3555 && primCount == 1958) || (NumVertices == 3555 && primCount == 38) || (NumVertices == 5643 && primCount == 3989) || (NumVertices == 9023 && primCount == 5547) || (NumVertices == 4236 && primCount == 2475) || (NumVertices == 4236 && primCount == 288) || (NumVertices == 5182 && primCount == 2889) || (NumVertices == 5182 && primCount == 170) || (NumVertices == 8830 && primCount == 288) || (NumVertices == 8830 && primCount == 4587) || (NumVertices == 4528 && primCount == 288) || (NumVertices == 4528 && primCount == 2525) || (NumVertices == 8674 && primCount == 5302) || (NumVertices == 8952 && primCount == 5430) || (NumVertices == 8690 && primCount == 5302) || (NumVertices == 4700 && primCount == 2946) || (NumVertices == 4433 && primCount == 2814) || (NumVertices == 4759 && primCount == 2650) || (NumVertices == 4759 && primCount == 288) || (NumVertices == 8862 && primCount == 4748) || (NumVertices == 8862 && primCount == 288) || (NumVertices == 7007 && primCount == 3744) || (NumVertices == 7007 && primCount == 288) || (NumVertices == 3823 && primCount == 2194) || (NumVertices == 3823 && primCount == 288) || (NumVertices == 6115 && primCount == 4616) || (NumVertices == 6304 && primCount == 4768) || (NumVertices == 6575 && primCount == 4848) || (NumVertices == 6152 && primCount == 4680) || (NumVertices == 4185 && primCount == 2668) || (NumVertices == 3692 && primCount == 2466) || (NumVertices == 3898 && primCount == 2540) || (NumVertices == 6111 && primCount == 4867) || (NumVertices == 6111 && primCount == 320) || (NumVertices == 5452 && primCount == 4292) || (NumVertices == 5452 && primCount == 288) || (NumVertices == 4537 && primCount == 3698) || (NumVertices == 4537 && primCount == 288) || (NumVertices == 4753 && primCount == 3876) || (NumVertices == 4753 && primCount == 288) || (NumVertices == 7371 && primCount == 4303) || (NumVertices == 7586 && primCount == 4316) || (NumVertices == 7343 && primCount == 4303) || (NumVertices == 7712 && primCount == 4316) || (NumVertices == 4114 && primCount == 2837) || (NumVertices == 4175 && primCount == 3001) || (NumVertices == 4053 && primCount == 2826) || (NumVertices == 4186 && primCount == 3017) || (NumVertices == 8826 && primCount == 4497) || (NumVertices == 8826 && primCount == 288) || (NumVertices == 8959 && primCount == 4601) || (NumVertices == 8959 && primCount == 288) || (NumVertices == 5748 && primCount == 3022) || (NumVertices == 5748 && primCount == 288) || (NumVertices == 7094 && primCount == 3596) || (NumVertices == 7094 && primCount == 288) || (NumVertices == 7020 && primCount == 4263) || (NumVertices == 7024 && primCount == 4353) || (NumVertices == 6961 && primCount == 4263) || (NumVertices == 6981 && primCount == 4263) || (NumVertices == 2962 && primCount == 2350) || (NumVertices == 2961 && primCount == 2350) || (NumVertices == 2952 && primCount == 2350) || (NumVertices == 2951 && primCount == 2350)) #define ZOMBI ((NumVertices == 5438 && primCount == 2954) || (NumVertices == 5960 && primCount == 3838) || (NumVertices == 2033 && primCount == 1888) || (NumVertices == 3500 && primCount == 3164) || (NumVertices == 3709 && primCount == 2979) || (NumVertices == 3403 && primCount == 2859) || (NumVertices == 3873 && primCount == 3032) || (NumVertices == 3875 && primCount == 3032) || (NumVertices == 3930 && primCount == 3810)|| (NumVertices == 3954 && primCount == 3810) || (NumVertices == 4054 && primCount == 3840) || (NumVertices == 3962 && primCount == 3810) || (NumVertices == 3952 && primCount == 3810) || (NumVertices == 3555 && primCount == 2546) || (NumVertices == 3333 && primCount == 2430) || (NumVertices == 3343 && primCount == 2430) || (NumVertices == 3352 && primCount == 2430) || (NumVertices == 3579 && primCount == 2546) || (NumVertices == 4112 && primCount == 3649) || (NumVertices == 5300 && primCount == 4209) || (NumVertices == 3840 && primCount == 3439) || (NumVertices == 3978 && primCount == 3546) || (NumVertices == 3380 && primCount == 3169) || (NumVertices == 2779 && primCount == 3044) || (NumVertices == 2802 && primCount == 3044) || (NumVertices == 2786 && primCount == 3044) || (NumVertices == 2780 && primCount == 3044) || (NumVertices == 2784 && primCount == 3044) || (NumVertices == 1337 && primCount == 1704) || (NumVertices == 1341 && primCount == 1704) || (NumVertices == 5125 && primCount == 2888) || (NumVertices == 4987 && primCount == 2846) || (NumVertices == 5046 && primCount == 2862) || (NumVertices == 5043 && primCount == 2838) || (NumVertices == 5045 && primCount == 2862) || (NumVertices == 5961 && primCount == 3776) || (NumVertices == 6013 && primCount == 3776) || (NumVertices == 7260 && primCount == 4414) || (NumVertices == 7392 && primCount == 4498) || (NumVertices == 7405 && primCount == 4498) || (NumVertices == 2558 && primCount == 2195) || (NumVertices == 2933 && primCount == 2388) || (NumVertices == 2054 && primCount == 1806) || (NumVertices == 2567 && primCount == 2159) || (NumVertices == 2928 && primCount == 2388) || (NumVertices == 5905 && primCount == 2892) || (NumVertices == 5864 && primCount == 2892) || (NumVertices == 5037 && primCount == 2738) || (NumVertices == 5640 && primCount == 2886) || (NumVertices == 5650 && primCount == 2886) || (NumVertices == 6970 && primCount == 4122) || (NumVertices == 6955 && primCount == 4122) || (NumVertices == 4978 && primCount == 3936) || (NumVertices == 5775 && primCount == 4134) || (NumVertices == 4866 && primCount == 3840) || (NumVertices == 2638 && primCount == 2268) || (NumVertices == 3545 && primCount == 2328) || (NumVertices == 3530 && primCount == 2328) || (NumVertices == 2905 && primCount == 2246) || (NumVertices == 2946 && primCount == 2246)) Сам GLOW-CHAMS : Код void SetModelColor(LPDIRECT3DDEVICE9 pDevice, float r, float g, float b, float a, float glowr, float glowg, float glowb, float glowa) { float lightValues[4] = {r, g, b, a}; float glowValues[4] = {glowr, glowg, glowb, glowa}; pDevice->SetPixelShaderConstantF(1, lightValues, 1); pDevice->SetPixelShaderConstantF(3, glowValues, 1); } if(Items.ChamsHuman == 1) { if( HUMAN ) { { if(Items.GlowChams1==1){r=5,g=0;b=0;}; if(Items.GlowChams1==2){r=0.0,g=5;b=0;}; if(Items.GlowChams1==3){r=0,g=0;b=5;}; if(Items.GlowChams1==4){r=5,g=5;b=0;}; if(Items.GlowChams1==5){r=5,g=0;b=5;}; if(Items.GlowChams1==6){r=0,g=5;b=5;}; if(Items.GlowChams2==1){r1=5,g1=0;b1=0;}; if(Items.GlowChams2==2){r1=0.0,g1=5;b1=0;}; if(Items.GlowChams2==3){r1=0,g1=0;b1=5;}; if(Items.GlowChams2==4){r1=5,g1=5;b1=0;}; if(Items.GlowChams2==5){r1=5,g1=0;b1=5;}; if(Items.GlowChams2==6){r1=0,g1=5;b1=5;}; } pDevice->SetRenderState(D3DRS_ZENABLE, FALSE); SetModelColor(pDevice, r, g, b, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f); pDrawIndexedPrimitive( pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount ); pDevice->SetRenderState(D3DRS_ZENABLE, TRUE); SetModelColor(pDevice, r1, g1, b1, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f); } } if(Items.ChamsZombie == 1) { if( ZOMBI ) { { if(Items.GlowChams3==1){r=5,g=0;b=0;}; if(Items.GlowChams3==2){r=0.0,g=5;b=0;}; if(Items.GlowChams3==3){r=0,g=0;b=5;}; if(Items.GlowChams3==4){r=5,g=5;b=0;}; if(Items.GlowChams3==5){r=5,g=0;b=5;}; if(Items.GlowChams3==6){r=0,g=5;b=5;}; if(Items.GlowChams4==1){r1=5,g1=0;b1=0;}; if(Items.GlowChams4==2){r1=0.0,g1=5;b1=0;}; if(Items.GlowChams4==3){r1=0,g1=0;b1=5;}; if(Items.GlowChams4==4){r1=5,g1=5;b1=0;}; if(Items.GlowChams4==5){r1=5,g1=0;b1=5;}; if(Items.GlowChams4==6){r1=0,g1=5;b1=5;}; } pDevice->SetRenderState(D3DRS_ZENABLE, FALSE); SetModelColor(pDevice, r, g, b, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f); pDrawIndexedPrimitive( pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount ); pDevice->SetRenderState(D3DRS_ZENABLE, TRUE); SetModelColor(pDevice, r1, g1, b1, 5.0f, 5.0f, 5.0f, 5.0f, 5.0f); } } ДляMEM-HACK's Код class Player_Class; class Player_Class { public: char _0x0000[148]; __int32 Safe; //0x0094 char _0x0098[7364]; float Camera_Hack; //0x1D5C float Stamina; //0x1D60 char _0x1D64[52]; __int32 Dead; //0x1D98 char _0x1D9C[2724]; };//Size=0x2840 void Memory() { __try { DWORD Loc_Player; DWORD Local_Player=(DWORD)GetModuleHandleA("DeadZ.exe") + 0x00A1C71C; DWORD Ofset_1 = *(DWORD*)(Local_Player); DWORD Ofset_2 = *(DWORD*)(Ofset_1 + 0x14); DWORD Ofset_3 = *(DWORD*)(Ofset_2 + 0x8); DWORD Ofset_4 = *(DWORD*)(Ofset_3 + 0x0); DWORD Ofset_5 = *(DWORD*)(Ofset_4 + 0xc); Loc_Player = Ofset_5 + 0x3c8; DWORD Player_Adress = Loc_Player; //Получил статичный адресок Player_Class *cPlayer = (Player_Class*)Player_Adress; if (Items.Stamina == 1 && cPlayer->Dead == 0) { cPlayer->Stamina = 55; } if (GetKeyState(0x51)&1 && cPlayer->Dead == 0) { cPlayer->Camera_Hack = 30; } else { cPlayer->Camera_Hack = 2; } } __except(EXCEPTION_EXECUTE_HANDLER){}; } Пользуйтесь =) ![]() |
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