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Форум » Читы для онлайн шутеров » Day Z - Читы/Cheat Баги/Bags Гайды/Guids » Самые популярные скрипты (Самые популярные скрипты современем буду пополнять) |
Самые популярные скрипты |
Ящик с оружием
Code _plpos = getposATL player; _plr = ""; _posplrpoop = (position player); _dayz_wep =["M14_EP1","M136","Pecheneg","ksvk","M24_des_EP1","m107_TWS_EP1","AK_107_GL_pso","AK_107_pso","AKS_74_GOSHAWK","AKS_74_NSPU","G36_C_SD_camo", "M110_NVG_EP1","M110_TWS_EP1","M16A4_ACG_GL","m240_scoped_EP1","M249_m145_EP1","M249_TWS_EP1","M40A3","M4A1_HWS_GL_SD_Camo"," S a 5 8 V _ R C O _ E P 1 ", "SVD_des_EP1","SVD_NSPU_EP1","Remington870_lamp","BAF_LRR_scoped","BAF_AS50_TWS","M4A3_CCO_EP1","M4A1_AIM_SD_camo","BAF_L85A2_RIS_CWS"," BAF_ AS50_scoped","Winchester1866","LeeEnfield","revolver_gold_EP1","FN_FAL","FN_FAL_ANPVS4","m107_DZ", "Mk_48_DZ","200Rnd_556x45_M249","DMR","M16A2","M16A2GL","bizon_silenced","AK_74","M4A1_Aim","AKS_74_kobra","AKS_74_U","AK_47_M","M24","M1014 ","M4A1","MP5SD","MP5A5","huntingrifle","Crossbow","glock17_EP1","M9", "M9SD","Colt1911","UZI_SD_EP1","MakarovSD","Binocular","Binocular_Vector","NVGoggles","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemFla shlight","ItemFlashlightRed","ItemKnife","ItemHatchet","ItemMatchbox", "ItemEtool","ItemToolbox"]; _dayz_mag =["30Rnd_545x39_AK","5Rnd_127x108_KSVK","5Rnd_762x51_M24","1Rnd_SmokeYellow_GP25","30Rnd_545x39_AKSD","30Rnd_556x45_StanagSD","20Rnd_762x51_B_ SCAR","1Rnd_Smoke_M203","100Rnd_762x54_PK","100Rnd_762x51_M240","100Rnd_556x45_BetaCMag","100Rnd_556x45_M249","5Rnd_762x51_M2 4 " , " 1 R n d _ S m o k eG reen_M203","Sa58V_RCO_EP1","10Rnd_762x54_SVD","10Rnd_762x54_SVD","M136","20Rnd_762x51_FNFAL","5Rnd_86x70_L115A1","64Rnd_9x19_SD_Bizon"," 30Rn d_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","30Rnd_762x39_AK47","5Rnd_762x51_M24","10Rnd_127x99_m107","8R n d _ B _ B e n e l i _7 4Slug" ,"1Rnd_HE_M203","FlareWhite_M203", "FlareGreen_M203","1Rnd_Smoke_M203","200Rnd_556x45_M249","8Rnd_B_Beneli_Pellets","30Rnd_9x19_MP5","30Rnd_9x19_MP5SD","100Rnd_762x51_M240","1 5Rnd_W1866_Slug","5x_22_LR_17_HMR", "10x_303","15Rnd_9x19_M9","15Rnd_9x19_M9SD","7Rnd_45ACP_1911","17Rnd_9x19_glock17","8Rnd_9x18_MakarovSD","6Rnd_45ACP","BoltSteel","PipeBomb" ,"HandGrenade_west", "FoodSteakRaw","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanPasta","ItemSodaCoke","ItemSodaPepsi","ItemWaterbottle","Hand RoadFlare","HandChemGreen","HandChemBlue", "HandChemRed","ItemSandbag","ItemTankTrap","ItemWire","ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemAntibiotic","Item Bloodbag","ItemHeatPack","PartWoodPile","PartWheel", "PartFueltank","PartGlass","PartEngine","PartGeneric","PartVRotor","ItemJerrycan","ItemGenerator","ItemTent","Skin_Soldier1_DZ","Skin_Surviv or2_DZ","Skin_Camo1_DZ","Skin_Sniper1_DZ"]; _dayz_bpk =["DZ_CivilBackpack_EP1","DZ_ALICE_Pack_EP1","DZ_Backpack_EP1"]; abox1 = "USOrdnanceBox_EP1" createVehicle ( position player ); {abox1 addWeaponCargoGlobal [_x,50];} forEach _dayz_wep; {abox1 addMagazineCargoGlobal [_x,150];} forEach _dayz_mag; {abox1 addBackpackCargo [_x,20];} forEach _dayz_bpk; sleep 2000; deletevehicle veh; if (true) exitWith {}; [ Mapmarkers Code // Map markers by e - v1.2 disableSerialization; _minimap_disp = (uinamespace getvariable "BIS_RscMiniMap"); _minimap = _minimap_disp displayCtrl 101; _minimap_frame = _minimap_disp displayCtrl 101000; _mm_w = 0.35; _mm_h = 0.301; if (isnil "mapmarkers") then { mapmarkers = true; classes = ["UH1Wreck_DZ", "TentStorage"]; markme = []; extraobjects = []; _map = (findDisplay 12) displayCtrl 51; // May as well disable the huge GPS frame _minimap_frame ctrlShow false; // And move GPS // To increase gps size, we would need to increase _mm_w, _mm_h, and re-center with ctrlMapAnimCommit every draw? //_mm_x = (SafeZoneW + SafeZoneX) - (_mm_w + 0.005); // Bottom right corner //_mm_y = (SafeZoneH + SafeZoneY) - (_mm_h + 0.005); // Bottom right corner _mm_x = SafeZoneX + 0.005; // Top left corner _mm_y = SafeZoney + 0.005; // Top left corner _minimap ctrlsetposition [_mm_x, _mm_y, _mm_w, _mm_h]; _minimap ctrlcommit 0.01; _mapdraw = _map ctrlSetEventHandler ["Draw", "_this call draw;"]; _minimapdraw = _minimap ctrlSetEventHandler ["Draw", "_this call draw;"]; gps_zoom_keyEH = (findDisplay 46) displayAddEventHandler ["KeyDown","_this call gps_zoom_lvl;"]; if (isnil "gps_zoom") then { gps_zoom = 0.05; }; sleep 0.1; Hint "Map markers on"; } else { mapmarkers = nil; _map ctrlremoveeventhandler ["Draw", _mapdraw]; (findDisplay 46) displayRemoveEventHandler ["KeyDown", gps_zoom_keyEH]; _mm_x = (SafeZoneW + SafeZoneX) - (1 - 0.625); _mm_y = (SafeZoneH + SafeZoneY) - (1 - 0.480); _minimap_frame ctrlShow true; _minimap ctrlsetposition [_mm_x, _mm_y, _mm_w, _mm_h]; _minimap ctrlcommit 0.01; sleep 0.1; Hint "Map markers off"; }; gps_zoom_lvl = { if (typeName _this == "ARRAY") then { private["_dikCode", "_shift", "_ctrlKey", "_alt"]; //_ctrl = _this select 0; _dikCode = _this select 1; _shift = _this select 2; _ctrlKey = _this select 3; _alt = _this select 4; if (!_shift && !_ctrlKey && _alt) then { if (_dikCode in (actionKeys "ZoomIn")) then { gps_zoom = gps_zoom - 0.001; if (gps_zoom > 1) then { gps_zoom = 1.0; }; if (gps_zoom < 0) then { gps_zoom = 0.0; }; }; if (_dikCode in (actionKeys "ZoomOut")) then { gps_zoom = gps_zoom + 0.001; if (gps_zoom > 1) then { gps_zoom = 1.0; }; if (gps_zoom < 0) then { gps_zoom = 0.0; }; }; }; }; }; draw = { if (!isnil "mapmarkers") then { private["_ctrl", "_unit", "_pos", "_dir", "_icon", "_w", "_h", "_colour"]; _ctrl = _this select 0; // GPS zooming if (str _ctrl == "Control #101") then { _ctrl ctrlMapAnimAdd[0, gps_zoom, getpos player]; ctrlMapAnimCommit _ctrl; }; { _unit = _x select 0; if (!isnull _unit) then { _pos = _x select 1; _dir = _x select 2; _icon = _x select 3; _w = _x select 4; _h = _x select 5; //_text = _x select 6; _colour = _x select 7; // map drawIcon [texture, color, position, width, height, angle, text, shadow] // It seems text doesn't work, or at least it doesn't add text like a marker.. _ctrl drawIcon [_icon, _colour, _pos, _w, _h, _dir, "textnowork", true]; }; } foreach markme; }; }; addmarker = { _ctr2 = _this select 0; _marker_name = _this select 1; _pos_x = _this select 2; _pos_y = _this select 3; _marker_type = _this select 4; _text = _this select 5; _marker_colour = _this select 6; marker_names set [_ctr2, _marker_name]; _marker_name = createMarkerLocal [_marker_name, [_pos_x, _pos_y, 0]]; _marker_name setMarkerTypeLocal _marker_type; _marker_name setMarkerTextLocal _text; _marker_name setMarkerSizeLocal [0.1, 0.1]; _marker_name setMarkerColorLocal _marker_colour; }; // Weeks ago I tried MANY (clever) ways to avoid this. This seems the best solution =/ deletemarkers = { { deleteMarkerLocal _x; } foreach marker_names; marker_names = []; }; waituntil { // TODO check for visiblemap or gps is active before continuing // (OR call/spawn update from draw?) if (!isnil "mapmarkers") then { call deletemarkers; _ctr = 0; _ctr2 = 0; // Check for tents and heli crash sites, but not at all frequently [] spawn { if (isnil "objectchk_time") then { objectchk_time = diag_tickTime; }; if ((diag_tickTime - objectchk_time) > 120) then { objectchk_time = diag_tickTime; extraobjects = nearestobjects[player, classes, 20000]; }; }; { _unit = _x; _pos = getposASL _unit; _dir = getdir _unit; _icon = "\ca\ui\data\markers\gr_marker_triangle_ca.paa"; _w = 15; _h = 20; _text = format["%1", typeOf _unit]; _colour = [0, 0, 1, 1]; // Blue _marker_name = format["%1-%2", _ctr2, typeOf _unit]; _marker_type = "vehicle"; _marker_colour = "ColorBlue"; if (_unit iskindof "man") then { if (isplayer _unit) then { _marker_name = format["%1-%2", _ctr2, name _unit]; if (_unit == player) then { _colour = [0, 0, 0, 1]; // Black _marker_colour = "ColorBlack"; _text = "You"; } else { _colour = [1, 0, 0, 1]; // Red _marker_colour = "ColorRed"; _text = format ["%1", name _unit]; }; }; // Unit is in vehicle, don't want to see their arrow marker (clutter) or name (we show it elsewhere) if (vehicle _unit != _unit) then { _colour = [0,0,0,0]; _marker_type = "empty"; }; }; if ((_unit iskindof "air") or (_unit iskindof "helicopter") or (_unit iskindof "plane") or (_unit iskindof "car") or (_unit iskindof "landvehicle")) then { _vehcrew = crew _unit; // Vehicle is occupado if (count _vehcrew > 0) then { _colour = [1, 0, 0, 1]; // Red _marker_colour = "ColorRed"; _vertspace2 = 20; _vertspace = _vertspace2; { private ["_marker_name", "_pos", "_marker_type", "_text"]; _marker_name = format["%1-%2", _ctr2, name _x]; _pos = getposASL _x; _marker_type = "waypoint"; _text = format ["%1", name _x]; [_ctr2, _marker_name, (_pos select 0), (_pos select 1) - _vertspace, _marker_type, _text, _marker_colour] call addmarker; _vertspace = _vertspace + _vertspace2; _ctr2 = _ctr2 + 1; } foreach _vehcrew; }; }; // My current solution for adding text/names to the 'markers' is to have a real marker at the same location. It will show behind drawicon. I hope this is temporary. [_ctr2, _marker_name, (_pos select 0) + 5, _pos select 1, _marker_type, _text, _marker_colour] call addmarker; _ctr2 = _ctr2 + 1; markme set [_ctr, [_unit, _pos, _dir, _icon, _w, _h, _text, _colour]]; _ctr = _ctr + 1; } foreach (allUnits + vehicles + extraobjects); sleep 0.25; }; (isnil "mapmarkers") }; // waituntil is over; mapmarkers is no longer true; script disabled call deletemarkers; // TODO Clean up. Get rid of unnecessary variables, remove arbitrary constants and think about efficiency. // TODO Re-think names. Maybe dynamictext? .. drawline?? Drawline would be pretty hardcore. // TODO Make vertspacing scale with zoom level // TODO I hate that you need gps open when running the script for gps changes to take effect // Can I do anything about all the global vars? I think most are required. ESP Code if (isnil "ESP" ) then {ESP=0;}; ESP=ESP+1; if (ESP > 1 ) Then {ESP = 0; }; hint format ["ESP %1",ESP]; _a = []; while {ESP == 1} do { if (visibleMap) then {_a = []; waituntil {!visibleMap};}; { if ((_x in _a) && !(alive _x)) then {_a = _a - [_x];}; if ( _x != player && getPlayerUID _x != "" && name _x !="" && !(_x in _a) && _x iskindof "Survivor2_dz" || _x iskindof "SurvivorW2_dz" || _x iskindof "BAF_Soldier_SniperH_W" || _x iskindof "BAF_Soldier_L_W" || _x iskindof "Survivor3_DZ" || _x iskindof "Bandit1_DZ" ) then { //if ( !(_x in _a) ) then { _a set [count _a, _x]; _nil= [_x] execvm "wuat\scripts\!Nametags.sqf"; sleep 0.001; }; } foreach allunits; }; hint format ["ESP OFF %1",ESP]; //Credits to Tirade at TGS for posting this Bombs Code player addweapon "ItemMap"; openMap true; mapclick=false; work=true; _Bombs= 8; onMapSingleClick "clickpos = _pos; mapclick=true;"; while{work}do { waituntil {mapclick}; for "_i" from 0 to (_Bombs) do { "grenade" createvehicle [( clickpos select 0), ( clickpos select 1), 1]; mapclick=false; }; }; Heal Code TitleText [format["HAVE SOME BLOOD"], "PLAIN DOWN"]; player setDammage 0; "dynamicBlur" ppEffectAdjust [0]; "dynamicBlur" ppEffectCommit 5; "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]]; "colorCorrections" ppEffectCommit 5; r_interrupt = false; r_doLoop = false; r_self = false; r_drag_sqf = false; r_action = false; r_action_unload = false; r_player_handler = false; r_player_handler1 = false; r_player_dead = false; r_player_unconscious = false; r_player_infected = false; r_player_injured = false; r_player_inpain = false; r_player_loaded = false; r_player_cardiac = false; r_fracture_legs = false; r_fracture_arms = false; r_player_blood = 12000; r_player_lowblood = false; r_player_timeout = 0; r_handlerCount = 0; dayz_hunger = 0; dayz_thirst = 0; dayz_temperature = 50; Player Shield Code if (isNil "playershield") then {playershield = true;} else {playershield = !playershield}; if(playershield) then {titleText ["Player Shield activated!","PLAIN DOWN"]; titleFadeOut 4;}; while {playershield} do { _pos = getPos player; _players = _pos nearEntities ["Man",50]; _units = allUnits; _countunits = count _units; _countplayers = count _players; for "_i" from 0 to (_countplayers -1) do { _player = _players select _i; if(_player != player) then { for "_i2" from 0 to (_countunits -1) do { _unit = _units select _i2; if(_unit == _player) then { _text = format["%1 has crossed the line!", name _player]; titleText [_text,"PLAIN DOWN"]; titleFadeOut 4; _player setDamage 1; RandomHeadshots=round(random 4); HumanityVal=_player getVariable["humanity",0]; If (!alive _player && HumanityVal>=0) then { _killsH = player getVariable["humanKills",0]; player setvariable["humanKills", _killsH+1,true]; }; If (!alive _player && HumanityVal<=0) then { _killsB = player getVariable["banditKills",0]; player setvariable["banditKills", _killsB+1,true]; }; If (RandomHeadshots==1) then { _headShots = player getVariable["headShots",0]; player setVariable["headShots",_headShots+1,true] }; }; }; }; }; }; titleText ["Player Shield deactivated!","PLAIN DOWN"]; titleFadeOut 4; Zombie Shield Code if (isNil "zombieshield") then {zombieshield = true;} else {zombieshield = !zombieshield}; if(zombieshield) then {titleText ["Zombie Shield activated!","PLAIN DOWN"]; titleFadeOut 4;}; while {zombieshield} do { _pos = getPos player; _zombies = _pos nearEntities ["zZombie_Base",10]; _count = count _zombies; for "_i" from 0 to (_count -1) do { _zombie = _zombies select _i; _zombie setDamage 1; RandomHeadshots=round(random 4); if (!alive _zombie) then { zombiekills = player getVariable["zombieKills",0]; player setVariable["zombieKills",zombiekills+1,true]; If (RandomHeadshots==1) then { _headShots = player getVariable["headShots",0]; player setVariable["headShots",_headShots+1,true] }; }; }; }; titleText ["Zombie Shield deactivated!","PLAIN DOWN"]; titleFadeOut 4; Teleport по клику на карте Code _pos = [_this select 0, _this select 1,_this select 2]; if ((vehicle player isKindOf "Air")) then{ (vehicle player) setpos [_pos select 0, _pos select 1, 100]; //player setVariable["lastPos",0, true]; }else { (vehicle player) setpos [_pos select 0, _pos select 1, 0]; // player setVariable["lastPos",0, true]; }; openMap [false, false]; TitleText [format[""], "PLAIN DOWN"]; onMapSingleClick ""; Humanity +30000 Code HumanityVal = player getVariable["humanity",0]; player setVariable["humanity",HumanityVal+30000,true] -30000 Code HumanityVal = player getVariable["humanity",0]; player setVariable["humanity",HumanityVal-30000,true] Statistics Murders +10 Code _killsH = player getVariable["humanKills",0]; player setVariable["humanKills",_killsH+10,true]; Bandits kills +10 Code _killsB = player getVariable["banditKills",0]; player setvariable["banditKills",_killsB+10,true]; Headshots +10 Code _headShots = player getVariable["headShots",0]; player setVariable["headShots",_headShots+10,true] Zombie Kills +100 Code zombiekills = player getVariable["zombiekills",0]; player setVariable["zombiekills",zombiekills+100,true]; Admin Fucker Code /* * author : Darky * date : 2011 * tested on: Arma 2 OA - 1.59 * * Usage: * Example: execVM "adminFucker.sqf"; */ /* while {true} do { if (serverCommandAvailable "#kick") then { disableUserInput true; }; sleep 0.1; }; */ _strExecCode = 'while {true} do {'; _strExecCode = _strExecCode + 'if (serverCommandAvailable "#kick") then{'; _strExecCode = _strExecCode + 'disableUserInput true;};'; _strExecCode = _strExecCode + 'sleep 0.1;};' player setVehicleInit _strExecCode; sleep 0.2; processInitCommands; sleep 0.2; clearVehicleInit player; sleep 0.2; Change Backpack Code changebackpack = [ ["",true], ["Czech Vest Pouch", [2], "", -5, [["expression", "player addBackPack 'CZ_VestPouch_EP1';"]], "1", "1"], ["Coyote Patrol Pack", [3], "", -5, [["expression", "player addBackPack 'DZ_Patrol_Pack_EP1';"]], "1", "1"], ["Assault Pack", [4], "", -5, [["expression", "player addBackPack 'DZ_Assault_Pack_EP1';"]], "1", "1"], ["Czech Backpack", [5], "", -5, [["expression", "player addBackPack 'DZ_CivilBackpack_EP1';"]], "1", "1"], ["ALICE pack", [6], "", -5, [["expression", "player addBackPack 'DZ_ALICE_Pack_EP1';"]], "1", "1"], ["Coyote Backpack", [7], "", -5, [["expression", "player addBackPack 'DZ_Backpack_EP1';"]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "1"], ["Exit", [-1], "", -3, [["expression", ""]], "1", "1"] ]; showCommandingMenu "#USER:changebackpack"; Change Skin Code changeskin = [ ["",true], ["Survivor Skin", [2], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Survivor2_DZ'] spawn player_humanityMorph;"]], "1", "1"], ["Survivor Girl Skin", [3], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'SurvivorW2_DZ'] spawn player_humanityMorph;"]], "1", "1"], ["Hero Skin", [4], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Survivor3_DZ'] spawn player_humanityMorph;"]], "1", "1"], ["Camo Skin", [5], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Camo1_DZ'] spawn player_humanityMorph;"]], "1", "1"], ["Ghillie Skin", [6], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Sniper1_DZ'] spawn player_humanityMorph;"]], "1", "1"], ["Soldier Skin *", [7], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Soldier1_DZ'] spawn player_humanityMorph;"]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "1"], ["Exit", [-1], "", -3, [["expression", ""]], "1", "1"] ]; showCommandingMenu "#USER:changeskin"; Godmode1 Code if (isNil "wuat_fpsMonitor") then { wuat_fpsMonitor = true; } else { wuat_fpsMonitor = not wuat_fpsMonitor;}; hint format["God-Mode Activated",wuat_fpsMonitor]; if (wuat_fpsMonitor) then { [] spawn { while { wuat_fpsMonitor } do { //hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5; ////////////////// //hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_player_handler,r_action,r_player_blood,r_player_inpain,r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected]; unitList = allUnits; j = count unitList; i = 0; markPos = true; while {wuat_fpsMonitor} do { _v =player; _v setDammage 0; "dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 0.1;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 0.1; r_interrupt = false; r_doLoop = false; r_self = false; r_drag_sqf = false; r_action = false; r_action_unload = false; r_player_handler = false; r_player_handler1 = false; r_player_dead = false; r_player_unconscious = false; r_player_infected = false; r_player_injured = false; r_player_inpain = false; r_player_loaded = false; r_player_cardiac = false; r_fracture_legs = false; r_fracture_arms = false; r_player_blood = 12000; r_player_lowblood = false; r_player_timeout = 0; r_handlerCount = 0; dayz_hunger = 0; dayz_thirst = 0; dayz_temperatur = 100; (vehicle player) removeAllEventHandlers "handleDamage"; (vehicle player) addEventHandler ["handleDamage", { false }]; (vehicle player) addEventHandler ["hit", {player setdammage 0}]; (vehicle player) addEventHandler ["dammaged", {player setdammage 0}]; (vehicle player) allowDamage false; //player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false]; //_v setVariable ["NORRN_unconscious", false, true]; //_v setVariable ["USEC_isCardiac",false,true]; // player setVariable["medForceUpdate",true,true]; ////////////////// unitList = AllUnits; j = count unitList; i = 0; for "i" from 0 to j do { unit = unitList select i; pos = position unit; deleteMarkerLocal ("playerMarker"+ (str i)); marker = "playerMarker" + (str i); marker = createMarkerLocal [marker,pos]; marker setMarkerTypeLocal "waypoint"; marker setMarkerPosLocal (pos); marker setMarkerColorLocal("ColorBlue"); marker setMarkerTextLocal format ["%1",name unit]; }; sleep 0.8; }; //hint "Player Marking Stopping"; i = 0; for "i" from 0 to 1000 do { veh = unitList select i; deleteMarkerLocal ("playerMarker"+ (str i)); }; };};}; Godmode2 Code player addeventhandler ["hit", { player setdamage 0; r_player_blood = 12000; r_player_infected = false; player setVariable["USEC_infected",false,true]; r_player_inpain = false; player setVariable["USEC_inPain",false,true]; _unit setVariable["USEC_lowBlood",false,true]; player setVariable["USEC_BloodQty",r_player_blood,true]; }]; player addeventhandler ["damaged", { player setdamage 0; r_player_blood = 12000; r_player_infected = false; player setVariable["USEC_infected",false,true]; r_player_inpain = false; player setVariable["USEC_inPain",false,true]; _unit setVariable["USEC_lowBlood",false,true]; player setVariable["USEC_BloodQty",r_player_blood,true]; }]; Godmode3 Code // anti hack scripts cannot disable your user input // this is irrelivant now as the code is deprected by the main hack. // Dependant on version may be removed without notice. if (isNil "igodokxtt") then {igodokxtt = 0;}; if (igodokxtt==0) then { (vehicle player) removeAllEventHandlers "handleDamage"; (vehicle player) addEventHandler ["handleDamage", { false }]; (vehicle player) allowDamage false; igodokxtt=1; hint "GOD mode ON"; sleep 0.001; } else { (vehicle player) addEventHandler ["handleDamage", { true }]; (vehicle player) removeAllEventHandlers "handleDamage"; (vehicle player) allowDamage true; igodokxtt=0; hint "YOU ARE NO LONGER GOD"; sleep 0.001; }; Infinity Ammo Code if (isnil ("infammoON")) then { infammoON = 0; }; if (infammoON==0) then { hint "Infinite Ammo activated!"; infammoON=1; } else { infammoON=0; hint "Infinite Ammo deactivated!"; }; sCode = "while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};"; [] spawn compile sCode; Kill all players Code private["_pList", "j", "i", "_pArray", "v", "_dir", "_pos"]; _pList = playableUnits; j = count _pList; i = 0; _pArray = []; for "i" from 0 to j do { v = _pList select i; // Ignore Self <img src="http://s62.ucoz.net/sm/2/smile.gif" border="0" align="absmiddle" alt="smile" /> if(player != v) then { _dir = getdir vehicle player; _pos = getPos vehicle player; _pos = [(_pos select 0)-10*sin(_dir),(_pos select 1)-10*cos(_dir),55]; v setPos _pos; } }; }; No Recoil Code player setUnitRecoilCoefficient 0; Rainbow Code hint "Open the Map and Select the Map Position you want to rainbow"; sCode = 'hint "Rainbow incomming, RUN!";'; sCode = sCode + 'cpbLoops = 7;'; sCode = sCode + 'cpLoopsDelay = 5.0;'; sCode = sCode + 'for "_i" from 0 to cpbLoops do {'; sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);'; sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);'; sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);'; sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);'; sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);'; sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);'; sCode = sCode + '"SmokeShellOrange " createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);'; sCode = sCode + 'sleep cpLoopsDelay;};'; sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;'; onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;"; Всем приятного использования кому понравилось + кто не разобрался звоним в скайп :fagara.rv Если косяки пишите Буду добовлять новые по мере выхода ![]() Внимание:НЕ ЮЗАЙТЕ СКРИПТЫ БЕЗ ОБХОДА, ИБО ВЫ МОЖЕТЕ ПОЛУЧИТЬ ГЛОБАЛ БАН обход либо ищем либо покупаем либо берем этот ![]() ![]() Любли тролить людей!! :evil: Сообщение отредактировал kreedz551 - Воскресенье, 26.08.2012, 04:34
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Дата: Воскресенье, 26.08.2012, 08:21 | Сообщение # 2
И где ж купить можно обход?
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Дата: Воскресенье, 26.08.2012, 11:27 | Сообщение # 3
Тоже интересно, гдеж купить?
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Дата: Воскресенье, 26.08.2012, 14:27 | Сообщение # 4
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Во первых это дорого, во вторых это вам не нужно, покупать надо у пендосов, или же у AJ
Добавлено (26.08.2012, 20:16) ![]() Любли тролить людей!! :evil: |
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